Production Project – Session 2

New York City study #2
http://”New York City study #2″ by davidyuweb is licensed under CC BY-NC 2.0

SUMMARY

Role: Main Coder and Manager

Do the coding for the game. I also helped manage the team and figure out solutions for problems.

Intention (SMART Goal)

My goal is to learn how to effectively use code. I hope to have improved by the end of production. To meet this goal I should watch examples and tutorials to better understand how to simplify the code. After production, I should compare the current game to old games or builds I’ve made.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Jacob Minkoff

A game director at That’s No Moon that uses his technical and artistic knowledge to aid and direct teams.

https://www.linkedin.com/in/jacobminkoff

Training Source(s)

https://www.construct.net/en/forum

I relied on the forums of construct because since I was using construct, it would be right to learn from other people who have experience with construct.

Project Timeline

  1. Practice skills for production
  2. Prepare for production
  3. Propose ideas
  4. Trello and communication
  5. Use skills for product
  6. Slideshow
  7. Prepare to present

Proposed Budget

Zero dollars because I use the resources the school provides. As for time, it would take a month for each game.

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

NecroCity

Skills Commentary

Slideshow

This is a screenshot that shows some of the code I did for the game. Basically, this basically tells the game that every time a bullet collides with a zombie it will subtract 1 from its health and if the zombie’s health is zero then it will be destroyed/die. The other part of the code shows that when a zombie collides with the player then they will lose health and give the player invincibility before the next time they can be hit.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

So when I would encounter problems in coding, I would try to experiment with the code and sometimes take a more complex approach to see if it would work and try to make it simpler.

Ways of Working (Communication & Collaboration)

So other than coding, I also helped manage the team and communicate with one another.

Tools for Working (Info & Media Literacy)

We kept all of our work in a google drive folder with subfolders so the work is split into groups and more accessible.

Ways of Living in the World (Life & Career)

It’s mainly just experience. Trial and error, that’s about it. I just try to improve on my mistakes.

Reactions to the Final Version

“Add more variety to the zombies and powerups” Robert

Self-Evaluation of Final Version

Well, I would say I’m satisfied with the final product. I achieved what I wanted to achieve, but it can always be improved.

What I Learned and Problems I Solved

At first, the game only had one zombie but I figured out a way to have multiple spawns of zombies and in turn, it became an infinite game which I think makes it more addicting than a game with an ending because an infinite game is more replayable. I think this will help me in future games because as a game I would find replayability important.

Grammar and Spelling

Grammarly

Editor

Haziel