SUMMARY
Role: Main Coder and Manager
Do the coding for the game. I also helped manage the team and figure out solutions for problems.
Intention (SMART Goal)
My goal is to learn how to effectively use code. I hope to have improved by the end of production. To meet this goal I should watch examples and tutorials to better understand how to simplify the code. After production, I should compare the current game to old games or builds I’ve made.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Jacob Minkoff
A game director at That’s No Moon that uses his technical and artistic knowledge to aid and direct teams.
https://www.linkedin.com/in/jacobminkoff
Training Source(s)
https://www.construct.net/en/forum
I relied on the forums of construct because since I was using construct, it would be right to learn from other people who have experience with construct.
Project Timeline
- Practice skills for production
- Prepare for production
- Propose ideas
- Trello and communication
- Use skills for product
- Slideshow
- Prepare to present
Proposed Budget
Zero dollars because I use the resources the school provides. As for time, it would take a month for each game.
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
This is a screenshot that shows some of the code I did for the game. Basically, this basically tells the game that every time a bullet collides with a zombie it will subtract 1 from its health and if the zombie’s health is zero then it will be destroyed/die. The other part of the code shows that when a zombie collides with the player then they will lose health and give the player invincibility before the next time they can be hit.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
So when I would encounter problems in coding, I would try to experiment with the code and sometimes take a more complex approach to see if it would work and try to make it simpler.
Ways of Working (Communication & Collaboration)
So other than coding, I also helped manage the team and communicate with one another.
Tools for Working (Info & Media Literacy)
We kept all of our work in a google drive folder with subfolders so the work is split into groups and more accessible.
Ways of Living in the World (Life & Career)
It’s mainly just experience. Trial and error, that’s about it. I just try to improve on my mistakes.
Reactions to the Final Version
“Add more variety to the zombies and powerups” Robert
Self-Evaluation of Final Version
Well, I would say I’m satisfied with the final product. I achieved what I wanted to achieve, but it can always be improved.
What I Learned and Problems I Solved
At first, the game only had one zombie but I figured out a way to have multiple spawns of zombies and in turn, it became an infinite game which I think makes it more addicting than a game with an ending because an infinite game is more replayable. I think this will help me in future games because as a game I would find replayability important.
Grammar and Spelling
Grammarly
Editor
Haziel