Production Project Session 5

The Division – NY” by RodrixAP

SUMMARY

Role

UI Designer

I was responsible for making the interfaces and devices that gave the player information. I also made some of the menus needed for a game like the main menu or pause menu.

Intention (SMART Goal)

By May 10, as UI Designer, I will have evidence of creating UI for interactions of objects and items by following the Unity Interaction System tutorial for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Masayoshi Sutoh

Sutoh has worked on the UI design for the Persona games and other games from Atlus.

His specific works are below.

https://www.imdb.com/name/nm2813707/

An interview with him is below.

Interview

Training Source(s)

0:00 – What is UI?

1:20 – Benefit of HUD

1:35 – Gauges

2:48 – Previews

5:13 – UX

6:12 – Visual Hierarchy

7:06 – Three Reads

9:30 – Minimaps

11:20 – Readability and Understanding

13:45 – Conclusion

Timestamps:

00:00 – Intro

00:54 – Getting Set Up

01:09 – Creating an interactor component

08:27 – Creating an interaction interface

10:40 – Setting up interactable mono-behaviors

17:03 – Checking player for a key

20:55 – Setting up interaction UI

24:57 – Billboarding the UI to face the camera

28:16 – Coding the prompt UI script

33:17 – Outro

Project Timeline

Weekly Work Log

Proposed Budget

$7700 upfront, $15 per month for each person.

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Itch

Skills Commentary

Credits Page on the Game’s Itch page

Evidence of Team Planning and Decisions

Trello

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I encountered some problems with the scripts in the videos I was watching, a lot of them needed updates or were something we didn’t need in our game. I had to cut some stuff out and rewrite the code to fit what we wanted to do.

Ways of Working (Communication & Collaboration)

Our team worked well together. We were also communicative through stuff like Discord.

Tools for Working (Info & Media Literacy)

I mainly used online tutorials to find out how to do what I wanted to do for the game. I could also get opinions from my teammates.

Ways of Living in the World (Life & Career)

Skills like critical thinking, communication, and researching are all very useful in the world of work and will be required for most jobs.

Reactions to the Final Version

“The main menu feels choppy and barebones, it could use some updates.”

“The main gameplay feels barebones, try working on the actual gameplay.”

– Hunter

Self-Evaluation of Final Version

I think the team did a decent job of managing their time. We were able to keep track of and update Trello and the burndown chart every day. If I was gone, someone would take over as Scrum Master and update everything which was great. Everyone was able to contribute at least one important piece to the game.

Grammar and Spelling

Grammarly

Editor

Spencer

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