Production Project – Session 3

SUMMARY

Role

Main Coder

Intention (SMART Goal)

By January 28 as part of Team 3 in Game Design, I will learn a programming language or part of one like C# by following Unity’s Junior Programming pathway. I will have been able to create and understand my first piece of code for my Session 3 project.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Ed Boon

Training Source(s)

https://www.codecademy.com/

Project Timeline

For the first week or so we planned and came up with ideas for the game. Then we started production. We switched from Unity to Construct because we were having problems.

Proposed Budget

The budget is zero because we are using school resources that are free to students and websites that have no cost.

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://nguyenja.itch.io/session-3-game

Skills Commentary

(Series on making a game)

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

During Session 3 we encountered many problems, especially with Unity. We were able to solve some by creating sprites that fit better with Unity but after a while, we switch to Construct. Since I haven’t made an RPG game yet on construct I didn’t have any experience working with animations but I figured it out by creating a different sprite version of the original character.

Ways of Working (Communication & Collaboration)

We used Trello to plan out the work. We talked to each other if there were problems. We also had access to each other’s emails.

Tools for Working (Info & Media Literacy)

We used youtube tutorials, images for reference, and Pixilart to create sprites and level designs.

Ways of Living in the World (Life & Career)

I was able to learn a lot of new skills during this session that will help in later sessions like animation and attacking and movement.

Reactions to the Final Version

“The enemy pathfinding was smooth” – Jacen

Self-Evaluation of Final Version

I think overall the game is good for how little time we had on it because we switched to construct very late. I think I can agree that the theme of the game goes well with the color palette.

What I Learned and Problems I Solved

Like I’ve said I learned how to create animations better and I figured out how to make enemy pathfinding and movement. I was able to make the slash animation for attacking by creating a new sprite with a hitbox that when collided with an enemy, the enemy takes damage.

Grammar and Spelling

Grammarly

Editor

Haziel