I created the general look of the inventory panel and item slots
50 mins
Yes, now I can begin to implement the drag-and-clicking part of the inventory.
5/2
Assigned a button for the inventory and started on the brewing menu
50 mins
The inventory completely works which is great now the only thing we really would want is the brewing panel.
5/3
Created brewing menu
40 mins
The brewing menu can now be opened the player can see a bit more and make different potions.
5/4
Rewrite interact code for brewing Added new potion
50 mins
The brewing menu can be opened and closed instead of just staying open. Added a green potion as a second option. (still need to give green potion a separate value and cost)
I was responsible for making the interfaces and devices that gave the player information. I also made some of the menus needed for a game like the main menu or pause menu.
Intention (SMART Goal)
By May 10, as UI Designer, I will have evidence of creating UI for interactions of objects and items by following the Unity Interaction System tutorial for Session 5.
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I encountered some problems with the scripts in the videos I was watching, a lot of them needed updates or were something we didn’t need in our game. I had to cut some stuff out and rewrite the code to fit what we wanted to do.
Ways of Working (Communication & Collaboration)
Our team worked well together. We were also communicative through stuff like Discord.
Tools for Working (Info & Media Literacy)
I mainly used online tutorials to find out how to do what I wanted to do for the game. I could also get opinions from my teammates.
Ways of Living in the World (Life & Career)
Skills like critical thinking, communication, and researching are all very useful in the world of work and will be required for most jobs.
Reactions to the Final Version
“The main menu feels choppy and barebones, it could use some updates.”
“The main gameplay feels barebones, try working on the actual gameplay.”
– Hunter
Self-Evaluation of Final Version
I think the team did a decent job of managing their time. We were able to keep track of and update Trello and the burndown chart every day. If I was gone, someone would take over as Scrum Master and update everything which was great. Everyone was able to contribute at least one important piece to the game.