Game Design – Week 8 – Logic, Flowcharts, and Coding

“Binary code” by Christiaan Colen is licensed under CC BY-SA 2.0

When asked the most important thing I should teach my students, the MIT student I was interviewing simply stated , ‘ teach them logic.’ – Mr. Le Duc

SUMMARY

My week was fine, I didn’t really do anything that was too important.

PRACTICE ROOM (TUTORIALS)

PlayCanvas

Screenshot from Sololearn.com

Unity

Screenshot from Sololearn.com

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/
  • oval is start
  • square is process
  • diamond is choice
  • rectangle with wavy lines on the bottom is a report
  • the diamond causes branching in flowcharts.
  • flowcharts usually is top to bottom or left to right.

More Flowchart Creation Resources

LAB (THEORY PRACTICED)

I learned that all the shapes have different meanings.

OUTSIDE (CREATIVITY & THE BRAIN)

I learned that some people believe that creativity and death is somehow linked. It is like an idea that if you do something you like to do, it takes a bit of your own life.

STUDIO (GAME DESIGN)

Unity

Screenshot from Unity.com

WHAT I LEARNED and PROBLEMS I SOLVED

I remember one time that my brother needed help with math problems and he asked me to help him. First I started off with the basics and giving him other examples and I went through the process slowly, when he had started to get it he was able to do the problems on his own.

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