I learned that all the shapes have different meanings.
OUTSIDE (CREATIVITY & THE BRAIN)
I learned that some people believe that creativity and death is somehow linked. It is like an idea that if you do something you like to do, it takes a bit of your own life.
I remember one time that my brother needed help with math problems and he asked me to help him. First I started off with the basics and giving him other examples and I went through the process slowly, when he had started to get it he was able to do the problems on his own.
DELETE ALL OF MR. LE DUC’s ALL UPPERCASE INSTRUCTIONS
SUMMARY
Write your weekly summary here, last, at the end of the week…
Only one to two sentences
DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
PRACTICE ROOM (TUTORIALS)
Unreal engine is a great engine that I chose.
I chose this video specifically because it shows you how to make a game and a good tutorial on how to make it. Unreal engine is a great engine for game designs and has some really great features.
CLASSROOM (THEORY & ANALYSIS)
If you are to make your first video game, then you shouldn’t over do it, you should start off small making it the most minimum viable product. If your game has a bunch of unnecessary obstacles that you don’t need to tell the final product then it will be super difficult to figure out what needs improving.
Game Genres from the Simplest and Most Difficult to Create
Racing Game
Top-Down Shooter
2d Platformer
Color Matching Puzzle Game
2D Puzzle Platformer
3D Platformer
FPS
JRPG
Fighting Game
Action Adventure
Western RPG
RTS
LAB (THEORY PRACTICED)
What I learned from the first video is that when you play your game you have to experience your games and see what is wrong with them and what is right. change the right things and make it better. What I learned from the second video is that if you wanna be a god designer you play all types of games even if you don’t like the certain game genre. Also some really important things for designers to know is that you have to set up the most important keys first. that will help with everything else.
OUTSIDE (CREATIVITY & THE BRAIN)
STUDIO (GAME DESIGN)
If I was the protagonist then my enemy would have to be myself, my lazier self (I´m currently losing since this is late). My goal would be to finish all of my work and the biggest obstacle would have to be procrastination.
Idea #1- Racing Game
Objective: Race through the levels while collecting coins and dodging obstacles. The coins help you boost your speed and agility in the race. During each race, there will be a boost bar that tells you how many coins you need to collect before you can unlock that boost or powerup. Whoever collects the most coins after all the levels win.
Idea #2-Puzzle/Escape Game
Objective: Complete each puzzle to get clues in order to escape the maze. The puzzles will get harder as you go on. The puzzles will be a mix of questions and regular puzzles. Once you get out of the maze you win.
Idea #3- Top-Down Shooter Game
Objective: Defeat the dirt monsters by shooting them. The more monsters you kill the more points you get for power-ups and customization of your character. There will be levels and at each level, there will be a boss that you have to defeat after you defeat the little monsters.
Idea #4- 2D Platformer Game
Objective: You have to get the star to the top of the Christmas tree while avoiding all the flying ornaments. Your screen moves up once you move up and in order to move up, you have to jump onto platforms. Some of the platforms are real and some are fake. If you jump onto a fake platform then you lose and have to start over. You also lose if you get hit by the obstacles.
Idea #5- Story/Survival Game
Objective: You wake up one day and you are the only person in your town. You have to learn to survive on the minimal resources that you have. You also have to find a way to figure out where everyone went and how to find them. The games end when you find everyone or when you use up all your resources before you find them and you don’t survive.
WEEKLY ACTIVITY EVALUATION
I think it was really fun trying to come up with ideas and digging into the side of my brain that I didn’t know I had. I’m not a very creative person so this really helped me step out of my comfort zone and really challenge my brain to think of useful ideas.
“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com
What is a quality workflow? How do we develop it? Below are elements of the production cycle that most creative people move through as they create something. First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage. Read on and find out!
Stages of Creation Development
Inspiration
How do we find ideas to develop?
We can use our mind, the internet, and our real life experiences to create ideas
We should think about the idea first, how you came up with it and is it a good idea
Again think about what makes an idea good, is it unique? Would it be a common idea other people also have?
You and everyone else around you
Intention
How do we clarify our specific goal(s) for a project?
Your brain, paper and pencil, talk about it with other people
Keep of your goals on what ever tool you want to use and try check marking them off
You have to think about whether your goals will be worth it in the end
I define success as someone who contributes and helps the world.
Steve Wozniak was successful because he helped Steve Jobs create apple. He was the one who created the iPhone 2 which paved the way for the technology we use today.
Skills for Success
Steve Wozniak was (1) A programmer (2) Very smart (3) Had leadership skills, Steve started programming while he was still in school. He would help his father invent planes and rocket ships. He had learn various leadership skills, being the co-founder of Apple.
How They Used These Skills
Steve Wozniak, along with Steve Jobs help start Apple, while Wozniak did the engineering, Jobs dealt with marketing. Together they made the successful iPhone 2. With his leadership skills he was able to find people to lead that helped them.
Challenges Overcome
Wozniak had to burden the stress of if his inventions were good enough or not. It was hard to start off Apple in the beginning but he and Jobs perservered and Apple became what it is today.
Significant Work
Like I have mentioned before, Steve Wozniak made the first iPhone 2 which was successful and paved the way for our technology today.